Using 6th dimensional vector to rotate a tesseract
I'm trying to rotate a tesseract in 4D space for a project.
This shows I can use bivectors to "to generate rotations in four dimensions." Following exterior algebra and finding the wedge product, I've managed to get a 6D vector that supposedly describes my 4D rotation. This is great, except I have no idea how to use the 6D vector to rotate my 4D object.
I've looked at many links but none describe how to actually do the rotation using the wedge product. I'd like to stay away from matrix rotations.
- Rotating a 4 dimensional point?
- https://arxiv.org/pdf/1408.5799.pdf
- https://arxiv.org/pdf/1103.5263.pdf
- https://en.wikipedia.org/wiki/Rotations_in_4-dimensional_Euclidean_space
- https://en.wikipedia.org/wiki/Bivector#Four_dimensions
- http://eusebeia.dyndns.org/4d/vis/10-rot-1
How can I use the 6D vector to rotate the 4D object?
rotations exterior-algebra dimension-theory
add a comment |
I'm trying to rotate a tesseract in 4D space for a project.
This shows I can use bivectors to "to generate rotations in four dimensions." Following exterior algebra and finding the wedge product, I've managed to get a 6D vector that supposedly describes my 4D rotation. This is great, except I have no idea how to use the 6D vector to rotate my 4D object.
I've looked at many links but none describe how to actually do the rotation using the wedge product. I'd like to stay away from matrix rotations.
- Rotating a 4 dimensional point?
- https://arxiv.org/pdf/1408.5799.pdf
- https://arxiv.org/pdf/1103.5263.pdf
- https://en.wikipedia.org/wiki/Rotations_in_4-dimensional_Euclidean_space
- https://en.wikipedia.org/wiki/Bivector#Four_dimensions
- http://eusebeia.dyndns.org/4d/vis/10-rot-1
How can I use the 6D vector to rotate the 4D object?
rotations exterior-algebra dimension-theory
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26
add a comment |
I'm trying to rotate a tesseract in 4D space for a project.
This shows I can use bivectors to "to generate rotations in four dimensions." Following exterior algebra and finding the wedge product, I've managed to get a 6D vector that supposedly describes my 4D rotation. This is great, except I have no idea how to use the 6D vector to rotate my 4D object.
I've looked at many links but none describe how to actually do the rotation using the wedge product. I'd like to stay away from matrix rotations.
- Rotating a 4 dimensional point?
- https://arxiv.org/pdf/1408.5799.pdf
- https://arxiv.org/pdf/1103.5263.pdf
- https://en.wikipedia.org/wiki/Rotations_in_4-dimensional_Euclidean_space
- https://en.wikipedia.org/wiki/Bivector#Four_dimensions
- http://eusebeia.dyndns.org/4d/vis/10-rot-1
How can I use the 6D vector to rotate the 4D object?
rotations exterior-algebra dimension-theory
I'm trying to rotate a tesseract in 4D space for a project.
This shows I can use bivectors to "to generate rotations in four dimensions." Following exterior algebra and finding the wedge product, I've managed to get a 6D vector that supposedly describes my 4D rotation. This is great, except I have no idea how to use the 6D vector to rotate my 4D object.
I've looked at many links but none describe how to actually do the rotation using the wedge product. I'd like to stay away from matrix rotations.
- Rotating a 4 dimensional point?
- https://arxiv.org/pdf/1408.5799.pdf
- https://arxiv.org/pdf/1103.5263.pdf
- https://en.wikipedia.org/wiki/Rotations_in_4-dimensional_Euclidean_space
- https://en.wikipedia.org/wiki/Bivector#Four_dimensions
- http://eusebeia.dyndns.org/4d/vis/10-rot-1
How can I use the 6D vector to rotate the 4D object?
rotations exterior-algebra dimension-theory
rotations exterior-algebra dimension-theory
asked Dec 9 at 5:30
anon
6
6
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26
add a comment |
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26
add a comment |
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3032048%2fusing-6th-dimensional-vector-to-rotate-a-tesseract%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Mathematics Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3032048%2fusing-6th-dimensional-vector-to-rotate-a-tesseract%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
It is unfortunate you don't wish to use matrix rotations as that would be a relatively simple method to implement your aim. There exist users who are versed in the multivector geometric algebra... good luck.
– James S. Cook
Dec 9 at 5:51
The point of this question is to understand how to use the wedge product. Using matrices is easy and there are numerous sources on how to use them. The sources I linked show that the wedge product can be used to rotate a 4D object. I want to understand how that is done exactly. I didn't know stack downvotes difficult questions now.
– anon
Dec 9 at 7:28
I didn't downvote it. I hope Muphrid answers it for you.
– James S. Cook
Dec 9 at 22:26