Convert spherical coordinate rotation to aircraft-axes rotation












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$begingroup$


Spherical coordinate system (I'm using common mathematics convention)
Aircraft axes system



To be even more specific, the aircraft-based system that I'm working on has these properties:
1. It's ordered as (roll, -pitch, -yaw), with negative signs representing inverted direction compared to original aircraft system
2. It's always resolved in that order
3. A vector that has roll=0, pitch=0, yaw=0 has θ=0, φ=0



And the spherical coordinate system that I'm implementing takes 1 additional field into account during each conversion, which is roll (as in aircraft's roll). The roll is supposed to be accounted after the vector correctly points at (θ,φ).



If I can choose the resolve-order of the aircraft system then I'm not living in this headache, because if it is possible I'd resolve in (yaw, pitch, roll) order and have the result that I want. But alas, things in programming love to go in the hard way.



So, what is the formulas to have (θ,φ)+(roll) rotation converted to (roll,-pitch,-yaw) rotation?










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$endgroup$

















    0












    $begingroup$


    Spherical coordinate system (I'm using common mathematics convention)
    Aircraft axes system



    To be even more specific, the aircraft-based system that I'm working on has these properties:
    1. It's ordered as (roll, -pitch, -yaw), with negative signs representing inverted direction compared to original aircraft system
    2. It's always resolved in that order
    3. A vector that has roll=0, pitch=0, yaw=0 has θ=0, φ=0



    And the spherical coordinate system that I'm implementing takes 1 additional field into account during each conversion, which is roll (as in aircraft's roll). The roll is supposed to be accounted after the vector correctly points at (θ,φ).



    If I can choose the resolve-order of the aircraft system then I'm not living in this headache, because if it is possible I'd resolve in (yaw, pitch, roll) order and have the result that I want. But alas, things in programming love to go in the hard way.



    So, what is the formulas to have (θ,φ)+(roll) rotation converted to (roll,-pitch,-yaw) rotation?










    share|cite|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      Spherical coordinate system (I'm using common mathematics convention)
      Aircraft axes system



      To be even more specific, the aircraft-based system that I'm working on has these properties:
      1. It's ordered as (roll, -pitch, -yaw), with negative signs representing inverted direction compared to original aircraft system
      2. It's always resolved in that order
      3. A vector that has roll=0, pitch=0, yaw=0 has θ=0, φ=0



      And the spherical coordinate system that I'm implementing takes 1 additional field into account during each conversion, which is roll (as in aircraft's roll). The roll is supposed to be accounted after the vector correctly points at (θ,φ).



      If I can choose the resolve-order of the aircraft system then I'm not living in this headache, because if it is possible I'd resolve in (yaw, pitch, roll) order and have the result that I want. But alas, things in programming love to go in the hard way.



      So, what is the formulas to have (θ,φ)+(roll) rotation converted to (roll,-pitch,-yaw) rotation?










      share|cite|improve this question









      $endgroup$




      Spherical coordinate system (I'm using common mathematics convention)
      Aircraft axes system



      To be even more specific, the aircraft-based system that I'm working on has these properties:
      1. It's ordered as (roll, -pitch, -yaw), with negative signs representing inverted direction compared to original aircraft system
      2. It's always resolved in that order
      3. A vector that has roll=0, pitch=0, yaw=0 has θ=0, φ=0



      And the spherical coordinate system that I'm implementing takes 1 additional field into account during each conversion, which is roll (as in aircraft's roll). The roll is supposed to be accounted after the vector correctly points at (θ,φ).



      If I can choose the resolve-order of the aircraft system then I'm not living in this headache, because if it is possible I'd resolve in (yaw, pitch, roll) order and have the result that I want. But alas, things in programming love to go in the hard way.



      So, what is the formulas to have (θ,φ)+(roll) rotation converted to (roll,-pitch,-yaw) rotation?







      rotations






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      share|cite|improve this question











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      share|cite|improve this question










      asked Jan 12 at 7:15









      OverfrostOverfrost

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