Using Mathematics to find a Checkmate












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Question: Is it possible to discover a sequence of steps to checkmate using a king, bishop, and knight, while the enemy only has a king, on an 8x8 chessboard? Without loss of generality, assume that the king, bishop, and knight are white while the lone king is black.



I've tried to use graph theory to solve the problem, where I see all vertices that the white pieces fall on and which placements would allow the black king's graph to be a subset of the white pieces' graph.



I've also tried to create a bijection, where I let the possible moves of the pieces be functions while the graphs of the pieces are the ranges of the functions and the possible initial starting positions are the domains of the functions. While this seems to be a useful way to look at the problem, I'm not sure how to produce such functions. Perhaps looking at this in terms of functional equations could be helpful.



It would be preferable if the solution relied on mathematical concepts and proofs rather than just on logic or chess techniques since this problem is supposed to be solved using graph theory. However, any other methods apart from graph theory are also welcome!










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    1












    $begingroup$


    Question: Is it possible to discover a sequence of steps to checkmate using a king, bishop, and knight, while the enemy only has a king, on an 8x8 chessboard? Without loss of generality, assume that the king, bishop, and knight are white while the lone king is black.



    I've tried to use graph theory to solve the problem, where I see all vertices that the white pieces fall on and which placements would allow the black king's graph to be a subset of the white pieces' graph.



    I've also tried to create a bijection, where I let the possible moves of the pieces be functions while the graphs of the pieces are the ranges of the functions and the possible initial starting positions are the domains of the functions. While this seems to be a useful way to look at the problem, I'm not sure how to produce such functions. Perhaps looking at this in terms of functional equations could be helpful.



    It would be preferable if the solution relied on mathematical concepts and proofs rather than just on logic or chess techniques since this problem is supposed to be solved using graph theory. However, any other methods apart from graph theory are also welcome!










    share|cite|improve this question









    $endgroup$















      1












      1








      1


      2



      $begingroup$


      Question: Is it possible to discover a sequence of steps to checkmate using a king, bishop, and knight, while the enemy only has a king, on an 8x8 chessboard? Without loss of generality, assume that the king, bishop, and knight are white while the lone king is black.



      I've tried to use graph theory to solve the problem, where I see all vertices that the white pieces fall on and which placements would allow the black king's graph to be a subset of the white pieces' graph.



      I've also tried to create a bijection, where I let the possible moves of the pieces be functions while the graphs of the pieces are the ranges of the functions and the possible initial starting positions are the domains of the functions. While this seems to be a useful way to look at the problem, I'm not sure how to produce such functions. Perhaps looking at this in terms of functional equations could be helpful.



      It would be preferable if the solution relied on mathematical concepts and proofs rather than just on logic or chess techniques since this problem is supposed to be solved using graph theory. However, any other methods apart from graph theory are also welcome!










      share|cite|improve this question









      $endgroup$




      Question: Is it possible to discover a sequence of steps to checkmate using a king, bishop, and knight, while the enemy only has a king, on an 8x8 chessboard? Without loss of generality, assume that the king, bishop, and knight are white while the lone king is black.



      I've tried to use graph theory to solve the problem, where I see all vertices that the white pieces fall on and which placements would allow the black king's graph to be a subset of the white pieces' graph.



      I've also tried to create a bijection, where I let the possible moves of the pieces be functions while the graphs of the pieces are the ranges of the functions and the possible initial starting positions are the domains of the functions. While this seems to be a useful way to look at the problem, I'm not sure how to produce such functions. Perhaps looking at this in terms of functional equations could be helpful.



      It would be preferable if the solution relied on mathematical concepts and proofs rather than just on logic or chess techniques since this problem is supposed to be solved using graph theory. However, any other methods apart from graph theory are also welcome!







      graph-theory






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      asked Jan 7 at 9:03









      Matthew TanMatthew Tan

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          2 Answers
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          $begingroup$

          You could create a state graph $G$ where each vertex $v$ represents a configuration of a black king, knight, bishop and a white king (by configuration I mean positions for each of them).



          Then, add an edge $(u,v)$ between two vertices if it is possible to go from one cconfiguration to another in a single move.



          A path from the initial configuration to any checkmate configuration is a sequence of steps to checkmate.



          The graph is probably very very big though.






          share|cite|improve this answer











          $endgroup$













          • $begingroup$
            You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
            $endgroup$
            – bof
            Jan 7 at 10:09










          • $begingroup$
            @bof: Thank you for the reference. Fascinating
            $endgroup$
            – Kuifje
            Jan 7 at 10:17



















          0












          $begingroup$

          Yes. Make a big vector space. Each position on chessboard gets its own element in this vector and let's add a virtual spot for captured pieces too.



          Now let each piece occupy it's position and encode it by some means into a number on the field of this vector space (so we know which piece it is and whose player it belongs to). All allowed moves by one player will now be a very special small set of permutation matrices working on this vector.






          share|cite|improve this answer









          $endgroup$













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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0












            $begingroup$

            You could create a state graph $G$ where each vertex $v$ represents a configuration of a black king, knight, bishop and a white king (by configuration I mean positions for each of them).



            Then, add an edge $(u,v)$ between two vertices if it is possible to go from one cconfiguration to another in a single move.



            A path from the initial configuration to any checkmate configuration is a sequence of steps to checkmate.



            The graph is probably very very big though.






            share|cite|improve this answer











            $endgroup$













            • $begingroup$
              You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
              $endgroup$
              – bof
              Jan 7 at 10:09










            • $begingroup$
              @bof: Thank you for the reference. Fascinating
              $endgroup$
              – Kuifje
              Jan 7 at 10:17
















            0












            $begingroup$

            You could create a state graph $G$ where each vertex $v$ represents a configuration of a black king, knight, bishop and a white king (by configuration I mean positions for each of them).



            Then, add an edge $(u,v)$ between two vertices if it is possible to go from one cconfiguration to another in a single move.



            A path from the initial configuration to any checkmate configuration is a sequence of steps to checkmate.



            The graph is probably very very big though.






            share|cite|improve this answer











            $endgroup$













            • $begingroup$
              You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
              $endgroup$
              – bof
              Jan 7 at 10:09










            • $begingroup$
              @bof: Thank you for the reference. Fascinating
              $endgroup$
              – Kuifje
              Jan 7 at 10:17














            0












            0








            0





            $begingroup$

            You could create a state graph $G$ where each vertex $v$ represents a configuration of a black king, knight, bishop and a white king (by configuration I mean positions for each of them).



            Then, add an edge $(u,v)$ between two vertices if it is possible to go from one cconfiguration to another in a single move.



            A path from the initial configuration to any checkmate configuration is a sequence of steps to checkmate.



            The graph is probably very very big though.






            share|cite|improve this answer











            $endgroup$



            You could create a state graph $G$ where each vertex $v$ represents a configuration of a black king, knight, bishop and a white king (by configuration I mean positions for each of them).



            Then, add an edge $(u,v)$ between two vertices if it is possible to go from one cconfiguration to another in a single move.



            A path from the initial configuration to any checkmate configuration is a sequence of steps to checkmate.



            The graph is probably very very big though.







            share|cite|improve this answer














            share|cite|improve this answer



            share|cite|improve this answer








            edited Jan 7 at 9:34

























            answered Jan 7 at 9:18









            KuifjeKuifje

            7,2722726




            7,2722726












            • $begingroup$
              You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
              $endgroup$
              – bof
              Jan 7 at 10:09










            • $begingroup$
              @bof: Thank you for the reference. Fascinating
              $endgroup$
              – Kuifje
              Jan 7 at 10:17


















            • $begingroup$
              You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
              $endgroup$
              – bof
              Jan 7 at 10:09










            • $begingroup$
              @bof: Thank you for the reference. Fascinating
              $endgroup$
              – Kuifje
              Jan 7 at 10:17
















            $begingroup$
            You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
            $endgroup$
            – bof
            Jan 7 at 10:09




            $begingroup$
            You are describing what's called a tablebase. The number of nodes for KBN vs K is not "very very big", only a few million nodes.
            $endgroup$
            – bof
            Jan 7 at 10:09












            $begingroup$
            @bof: Thank you for the reference. Fascinating
            $endgroup$
            – Kuifje
            Jan 7 at 10:17




            $begingroup$
            @bof: Thank you for the reference. Fascinating
            $endgroup$
            – Kuifje
            Jan 7 at 10:17











            0












            $begingroup$

            Yes. Make a big vector space. Each position on chessboard gets its own element in this vector and let's add a virtual spot for captured pieces too.



            Now let each piece occupy it's position and encode it by some means into a number on the field of this vector space (so we know which piece it is and whose player it belongs to). All allowed moves by one player will now be a very special small set of permutation matrices working on this vector.






            share|cite|improve this answer









            $endgroup$


















              0












              $begingroup$

              Yes. Make a big vector space. Each position on chessboard gets its own element in this vector and let's add a virtual spot for captured pieces too.



              Now let each piece occupy it's position and encode it by some means into a number on the field of this vector space (so we know which piece it is and whose player it belongs to). All allowed moves by one player will now be a very special small set of permutation matrices working on this vector.






              share|cite|improve this answer









              $endgroup$
















                0












                0








                0





                $begingroup$

                Yes. Make a big vector space. Each position on chessboard gets its own element in this vector and let's add a virtual spot for captured pieces too.



                Now let each piece occupy it's position and encode it by some means into a number on the field of this vector space (so we know which piece it is and whose player it belongs to). All allowed moves by one player will now be a very special small set of permutation matrices working on this vector.






                share|cite|improve this answer









                $endgroup$



                Yes. Make a big vector space. Each position on chessboard gets its own element in this vector and let's add a virtual spot for captured pieces too.



                Now let each piece occupy it's position and encode it by some means into a number on the field of this vector space (so we know which piece it is and whose player it belongs to). All allowed moves by one player will now be a very special small set of permutation matrices working on this vector.







                share|cite|improve this answer












                share|cite|improve this answer



                share|cite|improve this answer










                answered Jan 7 at 10:25









                mathreadlermathreadler

                15.2k72263




                15.2k72263






























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